From Vision to Soundtrack: How the Score for Housemarque’s Saros Came to Life
Cinema 1 - Sunday 9.30am
How does a AAA game soundtrack evolve from a creative idea into an interactive musical experience?
Using Saros as a case study, this session explores how PlayStation's in-house music team partners with the development studio, external composers and the music industry to shape the musical identity of a game - from its earliest concepts through to release.
The talk follows the complete journey: defining the music vision with the development team, finding the right composer through demos and creative collaboration, overseeing recording and production, transforming compositions into interactive in-game music, and finally bringing the soundtrack to audiences beyond the game through album releases and marketing campaigns.