Live Takes, Virtual Worlds: Capturing a Live Performance

Cinema 1 - Sunday 11.00am

How do you make a performance truly come alive in your game?

From a composer’s first musical idea to the final recorded performance, bringing live musicians and voice actors into a game involves a unique mix of creative, technical, and practical decisions.

In this panel, composer-performers and recording engineers with experience on both sides of the glass unpack the process of capturing performances for games and screen. They’ll explore everything from recording musicians in a home studio to working with ensembles in larger recording spaces, while considering the realities of time, budget, acoustics, and artistic direction.